Graphic Design Portfolio

12 Design and Business Books I’ve Read & Recommend (Part 2)

Published on Monday, April 13, 2009 – 3:30 am | 55 brilliant comments »

Graphic Design Books

In this two part series I outline some great design and business related books that I have read & highly recommend. I give a short insight of each book, along with suggestions on who it may be for and the official product description.

Find part one here.

The 4-Hour Workweek

by Tim Ferris

4 hour workweek book

This book written by the well known Tim Ferris was an insightful read on how one can outsource ones life to live a 4 hour work week. Although I am still working longer than 4 hours a week there are many principles in this book that I still use today which allow me to have more time to travel & spend with family and friends. This book will certainly change your philosophy of working life. My utmost highest recommendation of reading.

Product description:

Whether you are an overworked employee or an entrepreneur trapped in your own business, this book is the compass for a new and revolutionary world. Join Tim Ferriss as he teaches you:

• How to outsource your life to overseas virtual assistants for $5 per hour and do whatever you want
• How blue-chip escape artists travel the world without quitting their jobs
• How to eliminate 50% of your work in 48 hours using the principles of a forgotten Italian economist
• How to trade a long-haul career for short work bursts and freuent “mini-retirements”
• What the crucial difference is between absolute and relative income
• How to train your boss to value performance over presence, or kill your job (or company) if it’s beyond repair
• What automated cash-flow “muses” are and how to create one in 2 to 4 weeks
• How to cultivate selective ignorance—and create time—with a low-information diet
• What the management secrets of Remote Control CEOs are
• How to get free housing worldwide and airfare at 50–80% off
• How to fill the void and create a meaningful life after removing work and the office

Non-Designers Type Book

by Robin Williams

Non designers type book

This book is a must read for anyone starting out with design or anyone that has to deal with type on a regular or irregular basis - even if you are not a designer. The book teaches you the basics of typography in simple, easy to understand terms with examples on the way.

Product description:

This latest addition to Robin Williams’ Non-Designers line of books not only defines the principles governing type but explains the logic behind them so readers can understand and see what looks best and why. Armed with this knowledge, and putting into practice the secrets Robin reveals for making type readable and artistic, readers can then go on to create beautiful, sophisticated, professional-looking pages on their computers for output as hard copy or for use on Web pages.

Each short chapter explores a different type secret including use of evocative typography, tailoring typeface to project, working with spacing, punctuation marks, special characters, fonts, justification, and much more. It is written in the lively, engaging style that has made Williams one of the most popular computer authors today. And it uses numerous examples to illustrate the subtle details that make the difference between good and sophisticated use of type. The non-platform specific, non-software specific approach to the book makes this a must-have for any designer’s bookshelf - from type novices to more experienced graphic designers and typesetters.

Logo

by Michael Evamy

Logo Book

Although not technically a book that you can read (I think there is about 12 pages of text) it is an awesome showcase of the best logo designs, shown in black and white. A must for anyone that has to design logos or is interested in logo design.

Product description:

The logo bible - this book provides graphic designers with an indispensable reference source for contemporary logo design. More than 1300 logos are grouped according to their focal form, symbol and graphic associations into 75 categories such as crosses, stars, crowns, animals, people, handwritten, illustrative type, etc.

To emphasize the visual form of the logos, they are shown predominantly in black and white. Highlighted logos are shown in colour. Logos are also indexed alphabetically by name of company/designer and by industrial sector, making it easy to piece together a picture of the state of the identity art in any clients marketplace.

The Unlimited Freelancer*

by Mason Hipp & James Chartrand

Unlimited Freelancer

The Unlimited Freelancer was a book that I reviewed here on Just Creative Design a few months back and it has had some great reviews since! The Unlimited Freelancer is a book teaching you how to enjoy more free time by doing what you love every day - it’s very to the point. This book is for freelancers who have been at it for a while and have some knowledge of the business of design.

Use the affiliate code “JCDReaders” to get 20% off - the first 10 buyers get the discount. Click here to read more / purchase the book .

Product description:

Overcome freelance limits and unleash your true business potential.

There are ways to overcome almost every difficulty that comes with freelancing, tactics that experienced freelancers and small business owners have been using for years.

In this book, we’ll teach you exactly how to implement them — and exactly how to take the next steps in growing your business.

Here are some things you’ll learn:

• How to completely avoid the typical freelance feast or famine cycle

• How to handle more clients, make more money, and work less

• How to grow and expand your business, or stay small and agile

• How to work with others to get more clients and improve your services

• How to build valuable assets that bring in money over the long-term

• And lots more…

Photoshop CS4 Quicksteps

by Carole Matthews, Gary David Bouton

Photoshop CS4 Quick Steps

The first and best design book I’ve ever owned. Back then it was only Photoshop CS (not CS4) however it was so easy to understand that it really helped me get a headstart on how to use the basics of Photoshop. A great book for those just starting out with design.

Product description:

Your full-color, fast reference to Photoshop CS4

In this thoroughly revised guide, full-color screenshots and brief instructions show you how to use the latest version of Photoshop quickly and easily. Learn how to edit and retouch photos, work with the drawing and painting tools, add text, use layers, create special effects, and prepare art for print or the Web.

Photoshop CS4 QuickSteps covers the latest photography-related tools and techniques, including RAW file formats, Bridge, special effects, and more. Screenshots with callouts show and explain exactly what you’ll see on your computer screen while you’re doing a task, and color-coded tabs make it easy to find just the information you need.

Computer Arts Magazine

Computer Arts

Ok technically this isn’t a book but I thought I would add it here as this magazine is simply awesome… I’ve been subscribed to CA for over a year and a half now and it is by far my favourite magazine. Great articles, inspiration and tutorials!

And if you leave a comment on this post I will send out the latest issue (April 2009) plastic wrapped to you free of charge to one lucky person! I will contact the winner via email at the end of this week.

Product description:

Computer Arts is the one-stop shop for professional advice on creating digital art and illustrations.

Computer Arts, the world’s best-selling magazine for digital artists and designers, boasts a strong line-up of tutorials every issue, covering everything from manipulating photographs with Photoshop to creating amazing vector illustrations with Illustrator. You’ll also find tonnes of tips and tricks for web design, typography, 3D, animation, motion graphics and multimedia. It’s the one-stop shop for professional advice.

Each month, the magazine also reviews the latest hardware and software releases, gives creative tips and technical advice, and interviews the leading lights in the global design world.

Currently reading:

Do you have any recommended graphic design books?

55 comments thus far »
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Australian Design Conferences

Published on Wednesday, April 1, 2009 – 6:20 pm | 18 brilliant comments »

Below you will find a list of Australian design conferences, events, competitions & exhibitions.

If you know of any more, please do get in contact.

Semi Permanent

Semi Permanent ©

What is Semi Permanent?

Two days of inspiration and industry insight from leading industry professionals. I went last year (2008) and it was great, I even wrote a review about it here. For more information view the Semi Permanent website.

Where

Sydney, Brisbane and Auckland

When?

April-ish

2009 Cost:
Students: 1 day = $80 OR 2 days = $120
General: 1 day = $230 OR 2 days = $290

Video summary of last years 2008 Semi Permanent:

(If you can’t see the video below, click here to view on YouTube)

AGIdeas

AGIdeas ©

What is AGIdeas?

“AGIdeas is the largest annual international design event held in Australia. Comprising of an international design conference, studio visits, workshops, competition, secondary school forum, business breakfast, gala dinner and a huge after party.”

Where & When?
This event is down in Melbourne and is a bit more expensive (especially when you have to cater in accommodation, airfares, etc) but it is worth it. It usually starts in May.

2008 Cost:
Students: $290 for 3 days
Lecturer: $360 for 3 days
Professional: $480 for 3 days

Review:

You can find a review of the agIdeas 2009 here.

Video summary of last years (2008) AGIdeas:
(If you can’t see the video below, click here to view on YouTube)

More Australian Design Conferences, Events & Competitions

Below you find a list of other design events happening around Australia courtesy of Design Droplet.

Adelaide Fringe 2009
Location: Adelaide, Australia
Dates: 27th February to 2nd March 2009

LISA Forum Asia 2009 - Global Design & Innovation.
Location - Taipei Taiwan
Dates: 6th to 9th April 2009
The 2009 LISA Forum Asia in Taipei features two days of presentations plus workshops and roundtables on the theme of Global Design & Innovation.


DesignEX 2009 -Revelations, Visitations, Inspirations.
Location - Melbourne Exhibition & Convention Center - Melbourne, Australia
Dates: 30th April to 2nd May 2009
Over 300 top design companies will congregate at DesignEX, Australia’s most comprehensive interior architecture and design event, to celebrate the very best in design innovation.


National Manufacturing Week - Australia’s Premier Manufacturing Technology Exhibition
Location - Melbourne Exhibition & Convention Center - Melbourne, Australia
Dates: 12th to 15th May 2009
National Manufacturing Week (NMW) provides a unique opportunity to source new products and technologies for Australia’s manufacturing industry.


State of Design 2009 - Victoria’s Design Festival
Location - Melbourne, Australia
Dates: 15th to 25th July 2009
The State of Design is Victoria’s peak design festival. This annual winter event covers cross-disciplinary design agendas relating to the design profession and the marketplace.


Furnitex 2009 -Furniture Trade Fair
Location - Melbourne Exhibition & Convention Center - Melbourne, Australia
Dates:16th to 19th July 2009
FURNITEX and the co-located DECORATION + DESIGN Melbourne return in 2009 with more than 600 key industry manufacturers, wholesalers, distributors and suppliers will display the latest and best of Australian furniture & furnishings.


Melbourne Fringe Festival 2009
Location: Melbourne, Australia
Dates: 23rd September to 11th October 2009


Singapore Design Festival 2009
Location: Singapore
Dates: 20th to 30th November
The Festival will also present the best of design in Singapore with the President’s Design Award 2009 Ceremony and Exhibition, Singapore Creative Circle Awards and more.


Design Difference: Redesigning the world - 2009 ICSID World Design Congress
Location: Singapore
Dates: 23rd to 25th of November 2009 (Congress), 26th to 27th of November 2009 (General Assembly)
“Design Difference” is a call to re-establish the relevance and value of design. It necessitates a review of design issues we strive to make a better world through pervasive design.

Why attend design events or conferences?

Design conferences  & events are an excellent source of inspiration… the speakers are at the top of their respective fields and they share with us their experience and expertise that they have gained getting to that position - something that is invaluable as a young designer or professional for that matter. By seeing these presentations or attending these events it gives a valuable insight into the industry… showing you new styles and techniques that can push yourself and your work in new directions.

Have you been to any other conferences before? What were they like? Would love to hear your stories.

18 comments thus far »
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12 Design and Business Books I’ve Read & Recommend (Part 1)

Published on Tuesday, March 24, 2009 – 3:39 pm | 29 brilliant comments »

Design Books

In this two part series I outline some great design and business related books that I have read & highly recommend. I give a short insight of each book, along with suggestions on who it may be for and the official product description.

Find part two here.

How To Think Like A Great Graphic Designer

By Debbie Millman

Image

This is a book for any designer that wants to get into the heads of the leading industry professionals. An entertaining & thought provoking look on the world of design via the use of interviews. One topic that comes up quite a bit is that of design consumerism.

Product Description:

In a series of illuminating and entertaining conversations, twenty-one of today’s most influential and revered designers discuss, celebrate, and analyze their craft. Adeptly interviewed by brand consultant and talk show host Debbie Millman, these designers reveal their early influences, day-to-day rituals, enthusiasms, aspirations, and failures. For pop-culture enthusiasts as well as long time designers, students and those just starting their careers, this book will prove an invaluable guide to the history, controversies, milestones, and everyday foibles of working, living, and thinking as a graphic designer. How to Think Like a Great Graphic Designer includes interviews with:

Milton Glaser, Paula Scher, Peter Saville, Chip Kidd, Stefan Sagmeister, Michael Bierut, Carin Goldberg, Neville Brody, Emily Oberman & Bonnie Siegler, James Victore, John Maeda, Paul Sahre, Jessica Helfand, Seymour Chwast, Lucille Tenazas, Vaughan Oliver, Steff Geissbuhler, Stephen Doyle Abbott Miller, Massimo Vignelli

How To Be A Graphic Designer Without Losing Your Soul

By Adrian Shaughnessy

Image

Anyone entering into the field of graphic design, either coming out of school or embarking on a career solo, should read this book. It doesn’t mess with what the best typefaces are, or any software tricks. Instead, it lets you in on how designers think, and how to be successful in your endeavors. A foreword written by Sagmeister himself, along with interviews with other “rock star” designers, make this book simply amazing. ~Ben Waxler

Product Description:

Designers are quick to tell us about their sources of inspiration, but they are much less willing to reveal such critical matters as how to find work, how much they charge, and what to do when a client rejects three weeks of work and refuses to pay the bill.

How to be a graphic designer without losing your soul addresses the concerns of young designers who want to earn a living by doing expressive and meaningful work, and who want to avoid becoming hired drones working on soulless projects.

Written by a designer for designers, it combines practical advice with philosophical guidance to help young professionals embark on their careers. How should designers manage the creative process? What’s the first step in the successful interpretation of a brief? How do you generate ideas when everything just seems blank? How to be a graphic designer offers clear, concise guidance for these questions, along with focused, no-nonsense strategies for setting up, running, and promoting a studio, finding work, and collaborating with clients.

The book also includes inspiring interviews with ten leading designers, including Rudy VanderLans (Emigre), John Warwicker (Tomato), Neville Brody (Research Studios), and Andy Cruz (House Industries). All told, How to be a graphic designer covers just about every aspect of the profession, and stands as an indispensable guide for any young designer.

How To Be A Rockstar Freelancer*

By Cyan & Collis Ta’eed

Image

This book is for anyone that is wishing to be a great freelancer (not just a designer), either part or full time. It deals with everything from starting your business, finding your first clients, and even expansion. A must read for any freelancer in my opinion… it’s from the guys over at Envato. Ensure you have a notepad handy when you read it as you get many ideas while reading it! *Affiliate

Product Description:

This is a real nuts and bolts guide to building a career as a freelancer online, with subjects ranging from managing your budget and handling multiple clients to diversifying your interests. Written by Collis and Cyan Ta’eed of the FreelanceSwitch blog site, it won’t tell you how to make your millions but its practical, straightforward advice will give you a good start. ~Net Magazine

Graphic Design as a Second Language

By Bob Gill

Image

This book is aimed mainly at students and teachers of design, and those that wish to improve their design solutions through a better design process. Gill shows us through simple methods, how one can redefine a “problem” to find a superior solution. A very quick and thought provoking read… many illustrations and not many words.

Product Description:

This publication is part of the Handson Graphics series - an exciting and unique collection exploring the work of respected and highly talented international designers. The books in this series are primarily aimed at students and teachers of design. However they also provide an invaluable resource for all those interested in graphic design. The content is international, collectable and accessible to all. Bob Gill’s Graphic Design as a Second Language is a practical and palatable educational resource, aimed at students of graphic design. It provides a comprehensive package of the fundamentals of design, offering an important insight into how to develop original work.

Losing My Virginity: Autobiography

By Sir Richard Branson

Image

This book is for any entrepreneur that wants a look into one of the world’s most successful businessmen. Richard really lets it all go in this book, revealing his philosophy on business, branding and life. A great read for those that seek motivation in life and for those that want to see how he managed to succeed - it reads like a novel so it is a good book for the bedside table.

Product Description:

Losing My Virginity is the ultimate tale of personal and business survival from a man who combines the business prowess of Bill Gates and the promotional instincts of P. T. Barnum.

Logo Design Workbook: A Hands-On Guide

By Noreen Morioka, Terry Stone & Sean Adams

Image

This is a must read for anyone that has to deal with logo designs on a regular or irregular basis. The book has many examples and case studies that help you become a better logo designer which is achieved by answering the question of “what makes a logo design work”. A very procise, easy to read and well laid out book.

Product Description:

Logo Design Workbook focuses on creating powerful logo designs and answers the question, “What makes a logo work?”

In the first half of this book, authors Sean Adams and Noreen Morioka walk readers step-by-step through the entire logo-development process. Topics include developing a concept that communicates the right message and is appropriate for both the client and the market; defining how the client’s long-term goals might affect the look and needs of the mark; choosing colors and typefaces; avoiding common mistakes; and deciphering why some logos are successful whereas others are not.

The second half of the book comprises in-depth case studies on logos designed for various industries. Each case study explores the design brief, the relationship with the client, the time frame, and the results.

Other Design Books:

What design / business books have you read & recommend?

29 comments thus far »
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Are you guilty of design consumerism?

Published on Wednesday, March 4, 2009 – 10:44 pm | 32 brilliant comments »

Image

Last week, on my other website (Logo Designer Blog), an article written by Chris Spooner was published and it was called 5 recent rebrands that caused the most upset and it really kicked up a stir amongst the community.

Many people vented their opinions of each of the 5 logos showcased however there were two comments that really stood out for me as it brought up a few questions and provoked thoughts I had never really thought about.

Daphne had this to say about the 5 logos:

“Don’t like any of them [the 5 logos posted]. Feels exactly like what we’re studying in class now… where the design does not adhere to the need of the consumer, rather it’s creating a style for the consumer to follow; one that will soon become a style used by all, making it obsolete…”

Kaalis had an interesting reply…

“I don’t want a world where design is created by the consumer, I prefer one where designers create trends, create evolution, changes. Designers need to educate the consumer visually. If all designers followed what consumers (and clients) wanted, design history would have been a lot more boring. That’s why I love and support Ollin’s work, it’s innovating and fresh. It doesn’t listen to what consumers want, it educates the consumer, surprises him, makes him think, react, share opinions - good & bad ones. We designers need to support these kind of designers… we’re not a bunch a lazy guys doing drawings, we develop concepts, strategies and give estethical answers. We’re not slaves of the consumers or our client. We decide, but at our own risk…”

So this made me a think… should a designer be adhering to the needs / wants of consumers & clients? Should designers be innovating & creating a style for consumers to follow? Where can and should we draw the line between the two? Should designers follow design trends for the needs & wants of consumers or should we be trying harder to educate the client? Should we be designing for social change?

Well, this topic has been up in the air for some time now .. in fact one of the most re known designers of our time, Milton Glaser (the designer behind the I Love New York logo), coined the term “Designism” which raises a similar question of “whether design can and should  do good?”

“Designism is a movement that attempts (sometimes well, sometimes not) to connect design to politics. A less “loaded” definition would be “a movement that attempts to change the world through design.”

This Designism movement has been crafted via a number of lectures put together by the Art Directors Club although it doesn’t seem to be that popular, however, it has only been a movement 3 years in the making.

Designism - Photos courtesty of Sasha Mombartz

Be A Good Citizen - Milton Glaser

Furthering on this topic of Designism, in the book How To Think Like A Great Graphic Designer by Debbie Millman, (a great book I’ve recently finished) Milton Glaser had this to say:

“Being a designer is also about being a good citizen. What does it mean to be a good citizen? It means caring about what’s going on and taking a role. Designers have the unique opportunity to have a different role than an average person who doesn’t have access to production and manufacturing in the same way a designer does. So there is more opportunity and more responsibility.

The reality of being in the world and caring about that world is ultimately in our own self-interest. When you create a competitive and acrimonious environment, you suffer. If you play that game, then you have to pay the consequences on a personal level.”

Who cares?

Although not all are all in the same boat, Adrian Hanft of the blog Be A Design Group had these critiques about Designism after listening to one of the Designism lectures:

• It’s too liberal. A political movement should include multiple political opinions. Most people who attended the forum were liberal.
• Speak in a civil tone – change doesn’t come about by dropping the “F” bomb and saying you’re pissed.
• It’s insulting to other designers by implying that political design is more important than other forms of design.

Adrian also asks “hasn’t design always been about making the world a better place?”

You can read Adrian’s full crique here and read other’s opinions here: SpeakUp, Unbeige, Core 77, and many more.

So, who is the victim of design consumerism?

In my opinion, regardless of how designers instigate change, we simply can’t do nothing. What’s your opinion?

32 comments thus far »
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Guest Posts I’ve Written Elsewhere

Published on Thursday, February 12, 2009 – 12:00 am | 7 brilliant comments »

Guest Posts - By AYUMi ~ PHOTOGRAPHY

Just Creative Design & Logo Of The Day are not the only places I write on the web… here are a few articles that I have written elsewhere over the past year:

Guest Articles

Interviews I’ve partaken in:

I have also partaken in numerous interviews on the web, here are just a few:

I know this will keep you busy until I get back into the swing of things. Just got back from Thailand yesterday.

7 comments thus far »
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Who needs skills? We have software!

Published on Wednesday, January 28, 2009 – 12:00 am | 78 brilliant comments »

Push The Button - Photo Courtesy of Jason Gulledge

In this guest article Kirk Nelson (a regular contributor to the magazines ‘Advanced Photoshop’ & ‘Photoshop Creative’) gives a real good low down on what it is like to be working in the design industry, and then some… Call it a rant if you will, but I know that you will enjoy this article.

Where’s The Magic Button?

“Where’s the magic button?!” read the subject line of the latest thread in the character animation forum. Within was the rantings of another poor soul who had believed the lie. He had purchased the right tool, now why couldn’t he do the work he’d seen others do?

This poster, Mac, we’ll call him, had just purchased a professional level 3D animation package with high hopes of creating his own fantasy film full of dragons, castles, and mystical battles between demons and sorcerers. The demo reel for the software showed several of these things along with many other amazing scenes all slickly rendered and animated. His disappointment was palpable when he looked in the software’s Create menu only to find a list of geometric shapes. No dragons, no castles, no wizards, not even a lowly suit or armor. But cubes and spheres and cones instead. In a confused rage, Mac had turned to the message board where he’d seen so many inspiring applications of this very program to seek enlightenment. “Where’s the magic button? Where do you get the dragon and fireball? All I see are a bunch of curves, polygons, and shaders. You don’t mean that I have to DRAW a dragon with these lines do you!? I can’t do that!”

In typical internet fashion, the forum responded by mocking Mac. They offered to sell him “Fantasy Dragon Scene” plug-ins or to say he needed the latest software patch that opened the new “Create Awesome Animation” feature. Others responded with their idea of irony by posting the definition of the word “Fantasy.” Nobody would tell poor Mac the truth he really needed to hear; that software is not a replacement for artistic skill.

Dragon Courtesy of Wili_hyprid

No Skills or Talent Required

Every professional in a creative field has seen this phenomenon. From the guy who tries to design logos in Powerpoint to the person who watched a Photoshop tutorial online and now wants to apply for the graphics position. Or the talented photographer who bites her tongue when somebody praises her work by saying “Wow, your camera sure takes great pictures!” So many people think they can be a creative professional if they simply purchase and learn the right tools. No skills or talent required. One wonders if these folks consider why such establishments as art schools even exist. Surely there can’t be more to it than just learning how to run through a few menus, the software does it all for you right?

It’s interesting to consider that nobody thinks they can become a carpenter by reading the user’s manual for their circular saw. Or that purchasing a pneumatic wrench qualifies them to be an auto mechanic. So why would somebody assume that purchasing Illustrator would transform them into a designer?

Who Benefits? Who Doesn’t?

Perhaps a better approach to the question would be, “Who benefits from this false assumption?” The most obvious answer is the software companies themselves. They would clearly enjoy the credit being attributed solely to their product and not to the artist. What better way to expand their consumer base and sell more products than by propagating the belief that their tools don’t cater to professionals, but create them. “You don’t need to be a top graphics artist to purchase Photoshop, but you sure can’t be one without it, so if you want to get there, we’ll provide the path.” It’s a seductive promise to be sure. One that appeals to our basic desires of immediate gratification. There’s no need to spend years in a design program at an expensive art school when you can simply purchase a piece of software instead. Why subject yourself to merciless critiques in a cold, damp, traditional art studio when you can easily watch a few tutorials from the anonymous comfort of your desk?

Courtesy of fdecomite

Where to click? vs Why to click?

Let us not forget that the tools themselves are quite spectacular too. To the uninitiated, creating stunning artwork is as simple as a series of mouse clicks, who can’t do that? There are thousands of video tutorials showing just how a piece of software can be “driven” to arrive at an artistic design. People can then reenact this predetermined series of dance steps, achieve the same expected results, and claim they produced the piece. But the art is really no more theirs than it is the machine’s that played back the tutorial. Many Photoshop tutorials can be entirely recorded through the Actions panel and played back at the press of a button. This doesn’t mean Photoshop itself is now producing the design, does it? In this sense, design has been reduced to a simple list of “where to clicks” with no thought being given as to the “why” of each click or menu command. It’s like the proverbial retired engineer of the soup can factory who was called in to troubleshoot the plant when it ceased working. The man evaluated the machinery and spray painted a single ‘x’ on a piece of equipment with instructions to replace that piece. He then promptly charged an exorbitant fee for his services. When the plant manager complained of such a large sum just for spray painting an ‘x’ and the engineer replied that it’s not how to paint the ‘x’ that mattered, but where. Similarly, with design software it’s not where to click that matters, but why.

The problem is further perpetuated by the plethora of academic programs that are too light on solid fundamental design and too heavy on the mechanics of using the tools. Many holders of design certificates are quite fluent in the use of Photoshop filters, but can’t adequately describe the basics of color theory. It becomes obvious just how acutely detrimental this trend is when one considers that color theory has long preceded even Photoshop itself and will likely last for generations after the current software companies have faded away.

Balls by fdecomite

Fanboyism

One of the most curious causes of the “No talent required” movement can be traced to a group that has nothing to gain from it, and everything to lose; the accomplished creative professionals themselves. Or rather, their rabid “fanboyism” of the tools. These are the talented individuals who are thrilled to display their work as an accomplishment of the tool they chose to use. While it’s true that the software does enable them to accomplish their visions, these artists are blind to the fact that the tools are just that, tools. They defend their choice of platform or software more than their own family name. They take the credit they have so richly earned and freely give it to an assortment of ones and zeros. And their work is then used to further press the deception onto the masses. These artists, who should be the ardent resistors of the movement, have unwittingly become its champion supporters instead.

So? … Where is the Magic Button?

It’s clear that the very idea of being replaced by a piece of software raises shackles within the creative community. It demeans their talents and discounts their hard work. So what should be done about it? Essentially, nothing. The movement is on a course of self destruction. Creativity cannot be automated. It can be copied, recorded, analyzed, reproduced and inspected, but it cannot be mechanically generated. Trust in this fundamental truth. Creative professionals should be aware of the movement, see that they don’t become unwitting supporters, bust up the false assumptions when possible, but more than anything, just continue doing what they do best. Continue creating. Continue designing. Continue producing works that prove the point. Talent is not replaceable. The best weapon in this battle is quality design work that makes others cry out in frustration, “Where’s the magic button!?”

So, what are your opinions? Where do you stand? Have you found the magic button?

78 comments thus far »
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6 Great Tips On How To Prepare Artwork for T-Shirt Printing

Published on Thursday, December 4, 2008 – 12:00 am | 27 brilliant comments »

Recently I have been posting about sweet t-shirt designs (here & here) so I thought this would be a good time to share this guest article. Blake from YouDesignIt, a t-shirt printing company, will guide us through some tips for preparing artwork for T-Shirt printing.

As many of you probably already know, doing graphic design, and doing graphic design specifically for t-shirt printing can be two totally different beasts. Have you ever worked extremely hard for long hours on a t-shirt design for yourself or a client, only to have the printer tell you that your design won’t work for t-shirt printing? This problem is not that uncommon and I would like to provide you with a few easy tips on how to prepare your artwork for printing on t-shirts.

1. Use PMS Colors in Your Artwork

You may typically do artwork in RGB and CMYK color modes, but to ensure the most accurate colors with a silk screener, definitely use PMS colors in your artwork. This also makes the colour separations a lot easier and more accurate. Here is a link on how to work with Pantone in Illustrator.

On a side note, the printer should not charge you extra for PMS color matching. That is an old fashion way to get more money because you are actually doing them a favour by being more particular for accuracy.

2. Convert All of Your Text to Outlines

Sometimes your artwork may call for a very obscure font or maybe even a custom designed font. When sending your artwork off for print, the last thing you want to to see, is a substituted font in your design. By converting the text to outlines, any computer that opens the artwork will view the text as an image.  Therefore, no substitutions will be made.

To convert text to outlines right click on the text with the selection tool and then click Create Outlines.

3. Create Your Artwork at Actual Size

Do not trust the printer’s judgment without discussing it with them first. I am a printer… so why would I say that? Because the vision you have of the end product can be very different than what the printer has assumed as your vision. The safest way to defend yourself in this situation is to create the artwork in its final size. Don’t know what size you want to use? Slap a ruler to the shirt you are wearing. Sounds simple, but it works.

You can set the artwork size in the Document Setup menu, found under File.

4. Use Vector Artwork As Much As Possible

This is not an argument over raster versus vector, just more of a suggestion to use vector artwork when possible. It makes colour separations easier and the print comes out cleaner in the small details. This is a general rule for the everyday jobs and not an automatic in all situations.

5. Expand Your Strokes

If you have properly set all of your colors to PMS swatches, then the color separations software will have no problem. This is more of a human error that occurs because sometimes strokes are overlooked. I put this tip at #5 because it is one that can save you from a small mistake ruining an otherwise great project.

To expand your strokes select what you want to expand then go to Object > Expand.

6. Set Your Half-Tones with PMS Colors

This one goes along with Tip #1. Sometimes your design and/or budget may call for the use of halftones to save on the amount of colours printed. The best way to do this is to slide the colour scale down to a percentage of the PMS colour. The colour separations software used by the printer should handle the rest.

In the image below, notice in the top right corner, the number 40? Usually that is 100%. Change it to 40% to set a 40% half tone.

These six great tips on how to prepare your t-shirt design for printing should cover the majority of the problems you might face. This kind of preparation should ensure a faster turnaround time and a much more accurate print.

Do you have any more t-shirt printing tips or questions? Share them below.

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