Who needs skills? We have software!
Published on Wednesday, January 28, 2009 – 12:00 am | 79 brilliant comments »
In this guest article Kirk Nelson (a regular contributor to the magazines ‘Advanced Photoshop’ & ‘Photoshop Creative’) gives a real good low down on what it is like to be working in the design industry, and then some… Call it a rant if you will, but I know that you will enjoy this article.
Where’s The Magic Button?
“Where’s the magic button?!” read the subject line of the latest thread in the character animation forum. Within was the rantings of another poor soul who had believed the lie. He had purchased the right tool, now why couldn’t he do the work he’d seen others do?
This poster, Mac, we’ll call him, had just purchased a professional level 3D animation package with high hopes of creating his own fantasy film full of dragons, castles, and mystical battles between demons and sorcerers. The demo reel for the software showed several of these things along with many other amazing scenes all slickly rendered and animated. His disappointment was palpable when he looked in the software’s Create menu only to find a list of geometric shapes. No dragons, no castles, no wizards, not even a lowly suit or armor. But cubes and spheres and cones instead. In a confused rage, Mac had turned to the message board where he’d seen so many inspiring applications of this very program to seek enlightenment. “Where’s the magic button? Where do you get the dragon and fireball? All I see are a bunch of curves, polygons, and shaders. You don’t mean that I have to DRAW a dragon with these lines do you!? I can’t do that!”
In typical internet fashion, the forum responded by mocking Mac. They offered to sell him “Fantasy Dragon Scene” plug-ins or to say he needed the latest software patch that opened the new “Create Awesome Animation” feature. Others responded with their idea of irony by posting the definition of the word “Fantasy.” Nobody would tell poor Mac the truth he really needed to hear; that software is not a replacement for artistic skill.

No Skills or Talent Required
Every professional in a creative field has seen this phenomenon. From the guy who tries to design logos in Powerpoint to the person who watched a Photoshop tutorial online and now wants to apply for the graphics position. Or the talented photographer who bites her tongue when somebody praises her work by saying “Wow, your camera sure takes great pictures!” So many people think they can be a creative professional if they simply purchase and learn the right tools. No skills or talent required. One wonders if these folks consider why such establishments as art schools even exist. Surely there can’t be more to it than just learning how to run through a few menus, the software does it all for you right?
It’s interesting to consider that nobody thinks they can become a carpenter by reading the user’s manual for their circular saw. Or that purchasing a pneumatic wrench qualifies them to be an auto mechanic. So why would somebody assume that purchasing Illustrator would transform them into a designer?
Who Benefits? Who Doesn’t?
Perhaps a better approach to the question would be, “Who benefits from this false assumption?” The most obvious answer is the software companies themselves. They would clearly enjoy the credit being attributed solely to their product and not to the artist. What better way to expand their consumer base and sell more products than by propagating the belief that their tools don’t cater to professionals, but create them. “You don’t need to be a top graphics artist to purchase Photoshop, but you sure can’t be one without it, so if you want to get there, we’ll provide the path.” It’s a seductive promise to be sure. One that appeals to our basic desires of immediate gratification. There’s no need to spend years in a design program at an expensive art school when you can simply purchase a piece of software instead. Why subject yourself to merciless critiques in a cold, damp, traditional art studio when you can easily watch a few tutorials from the anonymous comfort of your desk?

Where to click? vs Why to click?
Let us not forget that the tools themselves are quite spectacular too. To the uninitiated, creating stunning artwork is as simple as a series of mouse clicks, who can’t do that? There are thousands of video tutorials showing just how a piece of software can be “driven” to arrive at an artistic design. People can then reenact this predetermined series of dance steps, achieve the same expected results, and claim they produced the piece. But the art is really no more theirs than it is the machine’s that played back the tutorial. Many Photoshop tutorials can be entirely recorded through the Actions panel and played back at the press of a button. This doesn’t mean Photoshop itself is now producing the design, does it? In this sense, design has been reduced to a simple list of “where to clicks” with no thought being given as to the “why” of each click or menu command. It’s like the proverbial retired engineer of the soup can factory who was called in to troubleshoot the plant when it ceased working. The man evaluated the machinery and spray painted a single ‘x’ on a piece of equipment with instructions to replace that piece. He then promptly charged an exorbitant fee for his services. When the plant manager complained of such a large sum just for spray painting an ‘x’ and the engineer replied that it’s not how to paint the ‘x’ that mattered, but where. Similarly, with design software it’s not where to click that matters, but why.
The problem is further perpetuated by the plethora of academic programs that are too light on solid fundamental design and too heavy on the mechanics of using the tools. Many holders of design certificates are quite fluent in the use of Photoshop filters, but can’t adequately describe the basics of color theory. It becomes obvious just how acutely detrimental this trend is when one considers that color theory has long preceded even Photoshop itself and will likely last for generations after the current software companies have faded away.

Fanboyism
One of the most curious causes of the “No talent required” movement can be traced to a group that has nothing to gain from it, and everything to lose; the accomplished creative professionals themselves. Or rather, their rabid “fanboyism” of the tools. These are the talented individuals who are thrilled to display their work as an accomplishment of the tool they chose to use. While it’s true that the software does enable them to accomplish their visions, these artists are blind to the fact that the tools are just that, tools. They defend their choice of platform or software more than their own family name. They take the credit they have so richly earned and freely give it to an assortment of ones and zeros. And their work is then used to further press the deception onto the masses. These artists, who should be the ardent resistors of the movement, have unwittingly become its champion supporters instead.
So? … Where is the Magic Button?
It’s clear that the very idea of being replaced by a piece of software raises shackles within the creative community. It demeans their talents and discounts their hard work. So what should be done about it? Essentially, nothing. The movement is on a course of self destruction. Creativity cannot be automated. It can be copied, recorded, analyzed, reproduced and inspected, but it cannot be mechanically generated. Trust in this fundamental truth. Creative professionals should be aware of the movement, see that they don’t become unwitting supporters, bust up the false assumptions when possible, but more than anything, just continue doing what they do best. Continue creating. Continue designing. Continue producing works that prove the point. Talent is not replaceable. The best weapon in this battle is quality design work that makes others cry out in frustration, “Where’s the magic button!?”
So, what are your opinions? Where do you stand? Have you found the magic button?
79 comments thus far »
An Ink Spot of One’s Own
Published on Saturday, July 5, 2008 – 10:00 pm | 7 brilliant comments »
In this guest article Kristine Sheehan* talks us through her experiences of setting up and running an online based business with some tips on the way.
Taking on an entrepreneurial spirit and making an online design business a reality is a challenge to say the least. With so many design professionals out there, competition is paramount. But once you choose to forge ahead and create an ‘ink spot’ of your own it is not as difficult as it first appears. Here are some tips that I learned while starting my business, ‘The Merry Bird…pen, ink and design’.
Get out there
Utilising the web was the first step at bringing my online business to fruition. Blogging, building a website, and most importantly, offering customised ink works was how I really got my business going.
Become an expert in the field
Read, read and read some more… keep up to date on what’s going on in the technical arena as well as industry trends. Socialise with other businesses and swap idea’s. Borrow and buy books. Attend local work shops and shows. Read Just Creative Design.
Fly around the world wide web
Regular social networking is easy and fun to do. I fly into social networks such as Myspace, LinkedIn, Ryze, and other online venues to gain exposure for my business. It is here that networking with entrepreneurs and others got the word out about The Merry Bird.
Find your target market
Customers are everywhere, but the ones that are drawn to The Merry Bird are those that like something “real”, nostalgic or customised - ie. Mothers to be, Brides, and women between the ages of 25-50. Finding a target market is crucial to the success of your business and after you find out your target market you should find out their needs.
Ask for referrals…
Once business is in flight, I always ask my clients to give referrals. This definitely opens up opportunities to gain new clients and get more business.
The Merry Bird…pen, ink and design has been an online business for two years and I can officially say I have an ink spot of my own! How about you?
*Kristine lives in Connecticut, married with two children and has Studied Art History, Studio Photography and Graphics in the late 80’s and early 90’s. She is bringing her studies of art back into her life full time with The Merry Bird, after it being on hold for a few years.
7 comments thus far »
A Passion For Paper
Published on Thursday, July 3, 2008 – 10:00 pm | 13 brilliant comments »
In this guest article, Alex Charchar from RetinArt discusses the benefits and his true passion of paper. It is a very well written article providing many reasons to make you stop and think next time you start a design. If you don’t have time now, print it out for the weekend or the ride home… I guarantee after reading this you will see a new light on paper and design.
The idea of paper facing it’s demise is one of the dumbest ever. As is the idea of digital ink being used as a substitute for the real thing and the magazine, novel and all other published matters becoming objects of the past, pushed aside to make room for their digital counter-parts.
Why? Because paper is perfect. Paper has a feel, a smell, a look and a vibe that cannot be reproduced, no matter how many pixels you cram into a display. It has attributes that cannot be bestowed upon any other medium. It is something that enriches our lives and minds in ways most of us don’t even realise or notice. Paper is beautiful.
Paper can be Warm & Soft
Paper can be warm. Paper can be cold. If the paper you choose is of good quality and you make it work for your project, it can help set a mood and feeling in your audience before a single word is read or a fraction of an image absorbed. A good example of a high quality publication using paper in a beautiful way is Dumbo Feather, Pass It On. If you have the chance to, it is well worth picking it up as it shows how warm paper can be. It is a beautiful little publication that has developed a loving following, which I’m sure is helped by the feel of the magazine as you make your way through the pages. The beauty of Dumbo Feather begins the second you hold it in your hands. The heavy, soft, recycled stock of the front cover makes you feel comfortable. It helps set the mood for the rest of the document—you just know that what you’re about to digest was crafted by love, with the audience firmly in mind. The stock that makes the pages is also a recycled one – a beautiful uncoated paper, with soy inks used to help round off the mood. It feels like a warm blanket for the stories it tells, like a gentle embrace. It just feels good, feel right.
Paper can be Cold & Sharp
Just as strong is the power paper can have when it’s cold and sharp. This is what should be avoided if you care about your content. Think of the trashy gossip mags the plague the shelves of newsagents and supermarkets. The cold, glossy, thin stock is like the popular group in high school. On the surface it’s awfully pretty and gets attention easily, but spend more than five minutes near this overly superficial gang and you want to blow your brains out. There is no substance to be found and you feel kind of dirty if you hang around it too much. There are of course beautiful glossy papers, mostly semi-gloss stocks with a slight weight to them. These feel like the kind of papers that are that soft mix of good looks and intelligence that are often used by publications, in which a high density and depth of colour is needed, such as art publications and, back to them, those gossip magazines that need to be saturated with colour in order to be noticed.

Paper Is Perfect
Paper is, above all, one of the closest-to-perfect surfaces on which to place your design. As graphic designers, we still look at the design of posters and magazines from 30, 40, 50 years ago in awe as their beauty and elegance bounce off the page. Paper is afforded this quality by not being a platform that is engaged in a constant evolution like that of computers, televisions and all other multimedia platforms. Of course, this is probably exactly why a lot of multimedia designers love their digital mediums – they can make things move and dance. Plus, there is always something new around the corner to wow us.
Digital Lack of Control
But for me, it’s the quietness of paper in its self that makes it special. It lets your words and your images live. It gives them a home, a couch upon which to sit, rather than a cage which is forever changing shape to be jailed within. A cage of glass, metal and plastic that it cannot escape. Digitally housed design is almost never going to work the same for the entire audience. Different monitors sizes, resolutions, internet connections, home-theater setups insure that the design process is a little more complicated when the whole audience is considered thoroughly. It is harder to give this entire audience the same experience—to view the content the same. Unless you’ve got the biggest screen in town, there is always someone experiencing what you are looking at better, which isn’t the way creative outputs should be experienced. It is the creator, the designer, who should be in control of how their work is seen, so the audience can give it it’s own life, instead of worrying about having the biggest monitor or loudest sound system. You shouldn’t have to do everything you can to squeeze the quality out of the work, especially with gadgets you have to fork out large sums of money for. With paper, we’re all on a level playing field.
The Difference of Paper
Print a magazine, it is always seen the same. Typeset a book, it’ll always be read the same. Read, study or flick through a publication in your favorite chair, on the toilet, on the train, at your desk, at the gym or at the library and, yup, you guessed it, it’ll be the same. This is an amazing insurance when you’re a designer. It means you know exactly how your work will be seen and you can control the way it is absorbed and processed by the audience to a much higher degree. Just because you can browse the internet on your iPhone doesn’t mean it’s going to be as enjoyable as reading the paper. Think about your audience and how they read. It is an awfully satisfying thing to crack the glue that binds a hardcover book or to crease the spine on a softcover novel. To get to the end of the newspaper and have it split by several cross-hatching folds. Paper remembers what it has been through, it leaves tracks that almost make you proud to see on your bookshelf, desk or bed-side table, rather than having hit up the same site on the 13th, 14th, 19th, 21st and 28th of March, as your internet history will tell you.
What you put on a page, stays on a page
An argument against our precious paper is that the elements that you put on a page, stay on a page. They don’t move, they don’t animate and they don’t make sounds—they aren’t interactive. Well yeah, of course that’s true. But most of the time, we turn off the audio and block the ads. And TV? The television does all our thinking for us. A good book that gets us to think is far more valuable to our minds than a box emitting light and sounds that tell us how to think, when to laugh, when to cry. Paper doesn’t need a source of power to do what it does. Once the pigments hit the fibers it is complete. Nothing more needs to be done. No power cables, no recharging, no monitors or keyboards. All you need is a little light and you got yourself all you need to enjoy your experience. And really, who says paper isn’t interactive? You pick it up, move it, fold it, smell it and, if something worth while is printed on it, it moves your mind around.
Remember
I do hope that you understand I’m being a little over the top here. Of course paper isn’t the be all and end all of delivering information and design. This is why radio, TV, the computer and the internet are what they are. They do things that could never be possible with paper. They give us continuously updated content at break-neck speeds, which is an even bigger step forward in our culture than that which Gutenberg gave us. But sometimes it’s nice to go a little slower. To spend a few hours here and there, enjoying the printed word over a couple of days, weeks or months. We can take our time with paper. If it’s on paper, it means someone thought it was worth designing, printing and shipping, which means it just might be worth looking at, might be worth spending a bit of time with. Not always, not even most of the time, but a nice portion of what is printed and designed with care, that ends up on paper, is something special in its own right. Remember that the next time you commit something to paper that it should be worth reading, worth taking note of and worth keeping. Otherwise you’re just creating more junk. Pick the right stock and don’t just use what your printer has in bulk. Pick something special. Something welcoming. Something perfect. Don’t cover it in inks, varnishes and cellos. Just pick a paper that already sings the tune you’re after and let those special inks be a rose in the pocket and nothing more.
13 comments thus far »
How To Spot and Work with Graphic Engineers
Published on Sunday, June 29, 2008 – 10:00 pm | 19 brilliant comments »
In this truly EXCELLENT guest article Prescott Perez-Fox* goes through the inner workings of the obsessive creative designer and shows how to effectively spot and get the most out of one. A extraordinary and must read article - trust me.
It is an unfortunate truth that in our society, engineers are underrated. Compared to the scientists, architects, and politicians they work with, the engineers remain relatively unknown and are just those behind-the-scenes ‘elves’ who hold the ship together.
Are engineers disrespected, under-appreciated, overworked? Is their role in society valued and rewarded? This debate is ancient, and it comes back into the light whenever something big goes terribly wrong. NASA scientists landed men on the moon, NASA engineers mixed up feet and meters resulting in the loss of an expensive satellite. You see my point.
What is A Graphic Engineer?
The design profession has it’s engineers too, and they are just as underrated as their sciencey counterparts. Their arena isn’t space tech or tall buildings, but rather packaging die lines and website code. I’m not talking solely about the production people, proofreaders, mechanical artists, programmers, etc., but rather those individuals who dedicate themselves to becoming Graphic Engineers. The Graphic Engineer (GE) is not identified by his job title or his skill with software, but rathey by his mindset, his personality, and his work habits. He is someone who views the world differently and approaches every problem from a slightly steeper angle of incident.
The GE is a valuable member of any successful design team, and a good engineer can make everyone’s job easier, but they’re not always easy to manage or to work with. Here’s how you might identify, and then accomodate your GE, to get the most out of him, and your team overall.
How to spot a Graphic Engineer

The Graphic Engineer:
Is obsessed with Details.
Not just the obligatory ‘detail-oriented’ that every job description in the world includes, these people go above and beyond what most folks would consider ‘a closer look’. Spotting a misused Em Dash from 30 meters is just the beginning. Editor: One of the 15 signs you’re a bad graphic designer.
Values the methodology, sometimes over the results or the time frame.
Embodying the philosophy that “anything worth doing is worth doing right,” the GE will go out of his way to ensure that any process is done to the letter, including documentation and feedback, which often go overlooked. He’s the one most likely to create immaculate CSS style sheets, even if it’s just for an internal login page. Table styles in InDesign, layer comps in Photoshop? Most likely put together by a GE. Best practices, after all.
Never accepts good enough.
Along with his obsessive nature, the GE has an overdeveloped sense of duty, and never leaves a job unfinished. For that matter, he re-defines the word ‘finished’, and will take those extra precautions to ensure quality. After all, it’s his butt on the line when something goes wrong. Just like NASA.
Lives in a world that always needs fixing.
Rather than simply striving to make the world more enjoyable or more beautiful, the GE strives to solve problems, correct errors, and iron out all manner of wrinkles in the day-to-day of our profession. It’s a very blue collar approach to graphics but show me where the leak is.
How to get the most from your Graphic Engineer

Now that you’ve identified your groups GE (raise your hand if it’s you! - Editor: You got me spot on!) , you have to understand a few things about how he works. Because GEs are unlike regular employees, a bit of tact is required to get the most out of your engineer.
Give him space.
This is both physical and metaphorical. Clearly, all GEs work better with a larger desk, larger monitor, more sunlight and square footage, and an ergonomic chair, but at the same time, I’ve never met a GE who worked better with bosses hovering and peering over his shoulder. In fact, that’s probably the easiest way to get shoddy work when you need it most. (Editor: Amen)
Ask his opinion.
Personalities aside, GEs always have opinions. And those opinions are often based on independent research, industry knowledge, trial-and-error, prior experience, and good old fashioned gut instincts. In other words, those opinions are valuable and ignoring them simply isn’t smart. GEs want to improve their general situation (they live to fix leaks, remember?), so their advice is usually constructive. Also, ignoring those opinions can lead to bitterness, depleted productivity, and the wording of those same precious opinions and ideas.
Let him rant.
Since engineers are often under tremendous pressure, they may need to let off some steam. (pardon the metaphors) So let them. Do whatever you can to get the most out of your GEs, even if that means shaking things up in your studio. Ranting often brings to light feelings and thoughts shared by many members of the team but why not let your hardest thinker explain why the current situation has gone pear-shaped.
Learn from him.
The engineer is naturally a teacher. By providing knowledge, he helps elevate everyone around him and thus feels less aliented. Also, this makes his job easier because the rest of the crew is meeting him half way (or at least part way). Considering GEs are often well versed on the latest trends, languages, software techniques, and professional happenings, you might actually learn something when he pulls out the “well, actually” during a meeting.
If you’ve never spared a thought for the Graphic Engineer, now’s the time. Next you need him to tidy up a messy style sheet, extend a poorly cropped photo, or a revive hand-me-down Mac, show a bit of appreciation and understanding. Graphic Engineers are the glue that hold together the gears of the creative industry. Imagine your life without them.
*Prescott Perez-Fox is a brand developer and designer in New York City. He blogs about design and branding at his site, Perez-Fox . He also happens to have a degree in Mechanical Engineering and Mechanics with a concentration in Aerospace, but that’s hardly relevant.
19 comments thus far »
The Innovative One Page Resume & Portfolio
Published on Thursday, June 19, 2008 – 10:00 pm | 35 brilliant comments »
In this guest article Jacob Share* goes through an innovative new way to display your work and CV - all on one page.
Many companies and recruiters prefer the simplicity and speed of one page resumes. As a designer, how can you have maximum impact with only a single sheet of paper? The answer…
The one page printed résumé and portfolio.
The one page resume portfolio is a 6-panel pamphlet that shows your resume when folded and your design portfolio when unfolded. You can click on the image above to view it in full.
How does it work?
The above image is an example of the one page printed resume and portfolio from a French Graphic Designer. It shows 3 different views and below is a description. From left to right;
- Front view of the resume portfolio, slightly open.
You can see the designer’s logo and contact information. Notice the vertical bar on the right side of the inner panel, where the text reads “curriculum vitae” with a right arrow and “portfolio” with a left arrow pointing inside. - Partially-open view of the portfolio.
If you followed the left arrow and continued unfolding, this is what you’d see before you’re done. The panel with the arrow bar folds outwards, meaning that there’s actually more room for portfolio highlights inside. - Resume details.
Following the right arrow will have you flip over the pamphlet, leading to the actual resume content.
Is it right for you?
Cons
- Somewhat complicated design is time-consuming to update or customise
- Uneven folding looks sloppy if done incorrectly and ruins the impact
- Usually requires costly colour laser-printing on thick paper for full effect
Pros
- More space to communicate and brand yourself
- Very memorable, especially when done well
- Design pun: lets you describe your skills while demonstrating them
Best Practices
- Have a history of school, volunteering or work projects before you use this design. Substituting with content that isn’t yours but that you’re “capable of creating” defeats the purpose and looks amateurish.
- The one page resume portfolio works best live when people can hold it and unfold it, like in interviews or at professional gatherings.
- The front panel should contain your logo and contact information at a glance.
- The front panel should be particularly eye-catching to make people want to pick it up and open it.
- An attractive image that continues off one panel will encourage the reader to unfold until they can see the entire image. Above, the French designer used that effect to lure the reader to see both resume-related panels together.
- The 2 configurations that work best are the pictured 4:2 portfolio to resume panel ratio with arrow bar and the 3:3 “resume-outside portfolio-inside” ratio.
- Use the resume portfolio to complement your “full” design portfolio whether physical or digital. For the former, you might consider a sentence about what else not pictured is in your portfolio. For the latter, give all pertinent links.
Want more resume and portfolio tips?
- The Graphic Design Resume Guide
- How and Where To Get Paid Design Work For Students
- The One Page Graphic Design Portfolio Guide - Online
- Resume-Writing Dos and Don’ts
- The 7 Deadly Sins of Resume Design
- Design Resume Style Guide
Conclusion
Great design is the best combination of trade-offs for a certain context. If you use it wisely, the one page resume portfolio could be a valuable tool in your hunt for new design jobs. What are your thoughts?
*Jacob Share created the award-winning JobMob to rally job seekers and jobfinders in getting jobs in Israel and all over the world. The blog is filled with straight-talking real world advice, lots of humour and design inspiration such as 36 Beautiful Resume Ideas That Work. Subscribe for a week via RSS, it’s free.
35 comments thus far »
Dudes and Dolls and Design Decisions
Published on Monday, June 16, 2008 – 10:00 pm | 27 brilliant comments »
In this unusually quirky and informative guest article Kelly Erickson* goes through some tips and examples on how to design for men and women - showing how to win them over and get referrals at the same time. A really unique article that I would highly recommend to read. - Jacob Cass.
The Sticky Realisation That We Are Not All the Same
“I am not young enough to know everything.”
—Oscar Wilde
When I was younger, I never wanted to believe in gender differences. Okay, beyond the obvious. To think that women can’t play pro ball, that men can’t enjoy an art gallery, that men can’t be good listeners, that women can’t learn where their carburetor is? No, I did not like that idea at all. I’m firmly in the post-feminist generation, believing that when we start treating our kids as plain “kids” from birth, these differences will recede.
It pains me deeply, but the older I get the more I realise there are some differences in how men and women fundamentally see the world.
As designers, we’re going to have to deal with these differences if we want to get the most business from our clients. Who doesn’t want that?
Designing for the Ladies:
Stories, Details, Design

1. Women want visuals that remind them of themselves, on their best day.
Women want visuals that remind them of themselves, on their best day whether its a house, a car, or a model. Accept us: We buy from people who know how we live. We don’t have time for aspiring to future perfection we can never reach.
2. Women want stories that draw them in.
For the ladies you are going to need more content in that website or ad you’re designing. Give us concrete details we can related to: When we see or hear about Suzie’s problem that your product or service solved, we look for connections to our own issues. Connect and you’ve got a customer.
3. Women want value now and over time.
You’ve heard it a million times: “I got it for half what so-and-so paid, and I’ve had it for three years now with no problems at all!” Now and over time. It’s a tall order, but you must offer an answer for now that is also going to hold up over time. It’s not just for a product, either. That website you’re working on—if women don’t see the value on the first page they hit, they’re gone. They’re not looking for some interior page that may reward them (see #1), because you didn’t meet the value-now threshold. If the value’s there, however, they may just read it all (see #2).
4. Women love to share with others.
Remember this: Word-of-mouth is for helping the friend we’re talking to, not the business we’re talking about. Get personal with us, and we’ll chat about you. Remember our kids, our dog, our favorite charity. If you really want our help spreading the word, give us little touches that are worth discussing, and make sure we know that your business (or your client’s) can solve our friend’s problems, too.
Designing for the Gentlemen:
Proof, Immediacy, Ambition

1. Men want visuals they can aspire to.
Why do think sex sells? The house they’re not in yet, the hobby or the vehicle they can’t afford, the model who’d never blink in their direction. Men are looking to the future, and in that future she’ll be winking his way. Show that you understand their unique ambitions. And that website? If they’re half-convinced and half-intrigued, men will click through, looking for the payoff. Appeal to their sense of adventure and exploration in real life and online.
2. Men want proof, pure and simple.
Detailed stories are going to be skimmed for evidence that the herd has been this way. If you can say that 100,000 people per year use your product or service, great. If 52 people a day give you a call, you might not mention that they don’t all end up buying. If numbers are not in your favor, then go for testimonials. Prove that others like what you’ve got, whether on a package design, an ad, a website, or a brochure.
3. Men make purchases now, for their now needs.
Itch=scratch. Sell to a man quickly, visually, with awesome benefits that provide the Ideal Solution. Don’t worry men about future value, which they are not thinking about at the time of their purchase. Men are just as busy as the ladies, and the future is just so… future.
4. Men love bragging.
Word-of-mouth is for discussing the elephant they bagged. Make yours remarkable, because men don’t give recommendations as easily as women. Here’s a secret: Get personal with men, too. They love being engaged, singled out, and surprised. Remember their family, their hometown team, or their hobby. Exceeding their expectations is part of what makes your elephant stand out from the others.
But I’m Designing for Everybody!

Okay, first of all, maybe you’re not. Take some time with this. Carefully imagine that one Ideal Customer. Flesh him or her out, and you may discover you should not be designing for both sexes, after all. Trying to please everybody is not always the best idea.
Well, lets’ say you’ve narrowed it down to young, hip graphic designers (for instance
), and you aren’t going for a male or female audience. How do you keep everyone’s attention? Editor’s note: Write about all three?
1. Keep your visuals strong, positive, and make emotional connections.
Don’t go too over-the-top, you’re going to turn some people off. Keep the visuals clean. We are all easily distracted for our own reasons, and if your package or your page is too cluttered to read and make sense of, we’ll move on in a hurry. Focus the visual message.
2. Write the story in an active voice.
Describe the kinds of situations where the product or service is essential, and provide proof that other buyers agree. A well-chosen picture is worth a thousand words. Either the story or the proof may be more memorable in a photo.
3. We all want benefits.
From visuals to headlines to body copy, tell me what’s in it for me. Remember men and women want different benefits, so include appeals to both immediate and long-term needs. As the designer you may not be writing this copy but only arranging it. First, make sure the copy you’re given covers these needs. Then break things up: Use of subheads, bullet points, numbered lists, callouts, and bold type within the story. Maybe not all at once; that violates Everybody #1.
4. Call it sharing, call it bragging.
We all want to spread the word. Be remarkable. Be valuable. Demonstrate it in your graphic design. Exceed our expectations. When it comes to personal interactions, especially after the sale, delight us.
If this is work for a client, you may think that’s outside your field. Now is the time for you to exceed expectations—if you’ve thought of clever ways for your client to remain engaged with customers after your incredible work gets them the sale, talk about tie-ins with them. From thank-you notes to member websites to gifts for the wife of a top customer, if you’ve got an idea, share it. That idea may be where your next job comes from.
What are your thoughts after reading this article? Do you design differently when designing for men or women?
*About Kelly Erickson: Kelly is the owner of VisionPoints, The Experience Designers and she is “obsessed with your success.” You can read more writings about Experience Design at the Maximum Customer Experience Blog.
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5 Vital Tips For Logo Design
Published on Wednesday, January 9, 2008 – 11:46 am | 8 brilliant comments »
I have written a guest article: 5 Vital Tips For Logo Design on the popular graphic design blog owned by David Airey, an aspiring graphic designer and blogger from Edinburgh. Check It Out
Leave comments on here or David’s blog, either way I am happy for some feedback.
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